The future of gaming and consumer goods offer a lot of potential. Yet we are more than certain that Virtual Reality’s ability to envisage complex explanations in particular education purposes is it’s real strength.
Dull or boring talks and lectures about active pharmaceutical ingredients suddenly become an outstanding and wonderful experience, if we can directly experience all the steps for example in a vaccination sequence. And why not participate onself for example as an antigen in the activation of the immune system? You may also find yourself as a biological germ in the blood stream interactively examining a cell as victim to infect – all controlled by the direction of your view.
Such ideas are already being implemented by medicalvision. And experiences like these for visitors at your next congress, should be experienced direct and on a emotional level.
The presentation of a product, the active pharmaceutical ingredients or the explanation of intricate processes at a molecular level should become an event – in spite of all it’s complexity and information overload – which the viewer cannot so quickly forget.